This is just after adding the gravity-shift mechanic. Twitch mode is what I’m calling the one-direction, reflex-training mode. There’s no velocity cap, so you can play the randomly generated racetrack as long as you can keep pace with the mouse. Right now the game plays like a one-button runner, so scrolling is automatic. You jump when you click and gravity shift when you click while in the air. Just ignore those colored tunnels. Those are for a feature that I haven’t implemented yet. It should also be noted that this contains placeholder music and was used for testing purposes only.