“Kitty Catch Mouse” – Prototype Nearing Completion

“Kitty Catch Mouse” is getting a pretty metaphorical bow tied on it and then I’ll be conducting some closed testing to determine what gamers think is fun about the game, what can be taken out to play to its strengths and what other craziness can be concocted to make it even better. I won’t be divulging the release dates, but I’ll keep you otherwise teased with screenshots, details, videos and development blogs in the near future.  Until then, here’s a “first look” screenie:

 

My Desire To Make Games Full-Time

Making video games is about pouring your soul into something that you can share with the world in an interactive and entertaining way. It’s about making people smile and have some fun, but really it’s more than that. Like a good book, film, painting, or song, it’s about expressing yourself in a way that lets people experience your perspective.  The goal might be to have them on the edge of their seat, to make them laugh, or cry, or to scare the crap out of them. It’s about sharing something about you without “you” being the object of focus. And, of course, it’s about giving people a means to unwind and have fun for a few moments, simply to fantasize and play a little. Game development, to me, is a beautiful endeavor. Continue reading